From player to creator: Designing video games on gaming handhelds with Microsoft TileCode
Today, billions of players around the world have helped propel the video game industry into a multibillion-dollar business. However, most gaming devices aren’t used to create games, a missed opportunity to learn computing fundamentals while…
Valuing expertise from the people we serve
Day 2 | November 18, 2020 Theme: Building a Pipeline from Research to Impact Donna Auguste, Auguste Research Group The Accessible Computer Science Education Fall Workshop was hosted by Microsoft, University of Washington CREATE, and…
Evidence based CS education
Day 2 | November 18, 2020 Theme: Building a Pipeline from Research to Impact Andreas Stefik, University of Nevada, Las Vegas The Accessible Computer Science Education Fall Workshop was hosted by Microsoft, University of Washington…
Physical computing for computer science education
Day 2 | November 18, 2020 Theme: Building a Pipeline from Research to Impact Steve Hodges, Microsoft The Accessible Computer Science Education Fall Workshop was hosted by Microsoft, University of Washington CREATE, and University of…
From player to creator: Designing video games on gaming handhelds with Microsoft TileCode webinar
In this webinar, led by Dr. Thomas Ball, Partner Researcher at Microsoft Research, and Stefania Druga, a PhD student at the University of Washington, learn how children and families are using TileCode to create retro…
Accessible CS Education Fall Workshop: Microsoft Chief Accessibility Officer Jenny Lay-Flurrie
Day 1 | November 17, 2020 Theme: Envisioning the Future of Tech for Inclusion Jenny Lay-Flurrie, Microsoft The Accessible Computer Science Education Fall Workshop was hosted by Microsoft, University of Washington CREATE, and University of…
The need for accessible technology
Day 1 | November 17, 2020 Theme: Envisioning the Future of Tech for Inclusion Chancey Fleet, New York Public Library The Accessible Computer Science Education Fall Workshop was hosted by Microsoft, University of Washington CREATE,…
How a remote video game coding camp improved autistic college students’ self-efficacy in communication
Day 1 | November 17, 2020 Theme: Envisioning the Future of Tech for Inclusion Andrew Begel, Microsoft The Accessible Computer Science Education Fall Workshop was hosted by Microsoft, University of Washington CREATE, and University of…
Students with disabilities in the U.S.
Day 1 | November 17, 2020 Theme: Envisioning the Future of Tech for Inclusion Richard Ladner, University of Washington The Accessible Computer Science Education Fall Workshop was hosted by Microsoft, University of Washington CREATE, and…