Learning to Play, Imitate and Collaborate with Pesky Humans
- Sam Devlin | Microsoft Research
Speaker: Dr Sam Devlin, Microsoft Research
Sam Devlin shares design patterns he has learnt researching and developing machine learning for non-player character control from collaborations on Age of Empires 4, Bleeding Edge, Minecraft, and more. The talk cuts through the research jargon and AI hype to a core set of three fundamental approaches: learning to play by reinforcement, imitating by behaviour cloning, and combining these to enable collaboration with any human player.
接下来观看
-
-
Session: Compute & Trust (Systems)
- Ashish Panwar,
- Aditya Desai,
- Abhilash Jindal
-
Multimodal & Embodied Intelligence (Pt 1), Panel on Multimodal AI: Progress, Pitfalls, Possibilities
- Madhava Krishna,
- Sriram Ganapathy,
- Somak Aditya
-
Session on Compute & Trust (Security)
- Krishna Pillutla,
- Danish Pruthi
-
-
Session on Reasoning
- Hongxiang Fan,
- Nagarajan Natarajan
-
-
Session on Retrieval
- Lokesh Nagalapatti,
- Soumen Chakrabarti
-
-